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Player Information



Name: Knux
Age: 37
Contact details: [plurk.com profile] AshBlaze
Other characters: None

Character Information



Name: Nozomi Yumehara
Canon: Yes! Pretty Cure 5
Canon Point: Post-YPC5 episode 6
OU/AU/CRAU/OC: CRAU (Mayfield/My Little Jamjar/Melodies of Eternity)
Age: 18-ish

World Information: This Nozomi wasn't born on Earth, but in the world (and game) of Mayfield, a digital recreation of a typical 1950's world. As typical of that time period, everything from technology to clothing styles was typical of that time. When the characters escaped into "Newplace", they could build their own town to their own liking.

The second world, Equestria, is the land of various magical-type ponies, all with different designs. The technology here varies, from the crude to the modern, depending on where the characters went. Most, if not all, characters lived in Ponyville, specifically a section they made, technology not advancing much.

The final world, Valkunthia, is something of your typical Final Fantasy-type world, a fantasy world-type setting combined with Magitek-based technology.

Personal History: http://prettycure.wikia.com/wiki/Yumehara_Nozomi (Note: Despite fansubs for both this series and her sequel series being long since released, Nozomi's history section for both seasons only go so far. Which is quite alright, as Nozomi is only up to where the "Yes! Pretty Cure 5" section ends.

Personality: This Nozomi is someone quite different from her canon persona. While still scatterbrained and clumsy yet well meaning and caring, the effect of having other people around her that isn’t just Cures has had something of a different effect on her. The big thing is attempting to accept more responsibility than she usually can handle. During her time in Ponyville, she ran her own store and was pretty much diligent in keeping up with it. It was her pride and joy and she loved it. Even more, for a time, she attempted to go so far as to become royalty without even figuring out how to do so.

A lot of Nozomi’s drive is more or less because of a lack of identity. This isn’t the actual Nozomi, but a computerized clone given life thanks to the wonders of Friendship is Magic and all that. Despite keeping her name and heroic identity, it’s the idea that she needs to do something to make her stand out from the “real” Nozomi that pushes her to do strange things. This even includes the desire for “more power”, especially in the face of those who are superiorly powerful than she is. It’s a habit she falls in and out of, though it’s driven due to inadequacy and the desire to protect others. When one of your best friends in the new worlds is a Twilight Sparkle, yes, you will feel a little inadequate.

Despite this, Nozomi’s a great friend. She never turns away anyone in need and will gladly come to their aid even if they don’t want to. She’s willing to stand up to anyone and defend those who need defending, even though protesting. In fact, if someone wanted to anger her, all they have do is insult their desires and dreams. To Nozomi, having a dream and working towards it is the greatest thing ever and to insult and belittle it just proves to her that they have little to desire and dream. As well, actual sleeping dreams is a strange thing to her - she is canonically shown to actually realize she was in a dream. Even more, especially if it’s a goal she’s heading for, she’ll reject said dream if it comes as “too easy”. It’s not her dream - she wants to work for it, no matter what.

When it comes to combat, she seems to drop into a different persona, taking a deeper, more commanding voice and dropping her usual clumsy and scatterbrained mannerisms in favor of something much more heroic. Oddly, this isn’t something to psyche herself or her friends up by putting up some sort of brave front, she just seems to easily slip into this. Seeing as she canonically tried to pass off the leadership reins early on and, during Ponyville’s power boom, let her friend Mako be the leader of their team there, Nozomi DOES have leadership qualities, she just feels that there are other people more suited for it.

Because of the events within both Mayfield and Equestria, Nozomi's biggest change has been her quest for identity. She knows who she is - she's a computer program molded in the identity of a 14-year-old magical girl given life by an Eldritch Abomination and temporarily transformed into a Unicorn. While Nozomi wasn't affected too much by the revelation that she wasn't the real Nozomi, it still pressed her to become someone different than who she was modeled after. Her time in Equestria pressed her to make that change as she learned responsibility by taking up a job as a shopkeep and, most importantly, that things didn't have to devolve into fist fights even with monstrous creatures around. She also found inspiration with her adopted sister, Mako, in doing something that wasn't slugging people in the face. To that end, she's no longer the impulsive girl who would cry out "It's decided!" at just one idea. However, not all of her identity problems are completely gone as she does not feel right openly abandoning any of her family - those she made while in Mayfield nor Mako, who happily promised her a place in her family - and is very defensive of abandoning them in any sort of manner.

Another thing that changed her was the drive to make a mark in the world. She isn't bound by her actual counterpart's desire to find a dream and, later, become a teacher. She's no longer bound with her quest to help restore her friend's lost kingdom, either. That being said, being normal is quite boring for her. To this end, Nozomi is more than willing to try things above her level in an attempt to see if it will fit, and actually stick around and make it work. However, this ends up acting as a double-edged blade for Nozomi as this desire can easily fuel her insecurities as if she feels she's been replaced and any hard work was made irrelevant should someone beat her to the punch, intentionally or not. To that end, she's come to the idea that she shouldn't hold a lot of power - either in certain workings or even in terms of physical or magical potential - to prevent herself from being harmed by her insecurities.

CRAU developments: Nozomi's life got flipped as she found herself waking up in the strange, idealistic 1950's American town of Mayfield, alongside her friend Rin Natsuki and their designated "father" Scott Pilgrim. Yes, that Scott Pilgrim. During her first month of staying, she was nearly convinced to "erase" her life to save everyone else, but declined because of knowing doing so would hurt others.

During her time in the town, Nozomi would find herself being tossed all over the place, dealing with the town's madness - investigating the mysterious dairy factory, pranking and being pranked for April Fools soon after being forced to write down her secret identity and dealing with a strange carnival, but keeping a bright, hopeful outlook. Things would change when it stood revealed that a woman held the key to freeing everyone. Not willing to stand around and do nothing, Nozomi recruited Rin and another "citizen" - Shoutarou Hidari, Kamen Rider Joker - to investigate one of the portals that showed up. Together, the three recovered an item and used it to help restore that person's memories. However, the city itself started to fight back, repressing everyone's memories temporarily. Even more, it seemed that the person who had the means of saving them was killed after another one of the town's twisted controllers, a Mrs. Johnson, took over.

It was during this time that everyone would learn the truth from the original controller, Jonathan Zemekis: that they were not real, they were nothing more than computer constructs that he copied from the real people and tried to force everyone to enjoy this new life. Despite this reveal, Nozomi took it in incredible stride, persuading herself that she was her own person and that she took comfort in knowledge in knowing the real her was safe. Soon after, the town started to crumble as Mrs. Johnson went on a rampage. During them, Nozomi encountered and forced to fight the mage Hayate Yagami as Hayate's body was being controlled by Mrs. Johnson. When the person Nozomi helped returned with a path out of Mayfield, Nozomi was one of those who took the offer, rescuing Hayate and taking Rin with her, the trio leaving the town with the others. Without a family, Hayate "adopted" the two, adding in her "daughter" Sasami Masaki Jurai, the pirate Captain Marvelous and his "daughter" Ako Shirabe and started to make a new life in this nameless town.

Of course, it wouldn’t be that easy - about a year after settling in, Nozomi would be grabbed and sent into an alternate version of Equestria, transformed into a Unicorn by the entity calling itself Calice. At first, things weren’t that interesting until she decided to aid Princess Celestia and other ponies in dealing with a strange beast known as Bertha, who turned out to be the Witch (re:Witches from Puella Magi Madoka Magica) form of a young girl named Megan. When Ponyville was attacked by Shadows created from the Everfree Forest, she came to the rescue of one of the newponies, a Pokemon trainer named Mako, who in turn rescued her. This rescue moment would set off a chain of events that would lead to the two becoming friends, partners and ultimately sisters. Things got weirder when, months later, a crazy, evil version of Celestia invaded Ponyville, leading to the revelation and opening of the Canterlot Library Basement, holding items from across the multiverse. With that came an explosion of newly empowered ponies, especially Pretty Cure types.

Feeling inadequate, Nozomi started trying to hunt down more and more power to fill that hole until an encounter of an equally confused Lyra Heartstrings would lead to Nozomi halting that train of thought and taking another path - becoming a Princess, something that came up after having her mind swapped with Princess Celestia’s and she realized what she was going through. This pretty much began a multi-month quest to try to appease and show that she was Princess material before having that ran into the ground when the so-called Badass Overlord known as Zetta became the first to ascend, who defeated the evil Tirek in the process. With her dream dashed and things being so slow that she had no idea what to do, Nozomi pretty much drifted through life, the only thing she had hanging on to was her bond with Mako and her emerging bond with an alternate universe Princess Luna.

Things would pick up when Tom Shanks, a Unicorn with an unhealthy obsession with trying to prove the newponies were evil, attempted to buy out the homes of a number of ponies, including Nozomi’s. Despite everyone’s best attempt, it seemed that Shanks would win out until Nephenee, owner of the land those houses were on, gave up her specially-crafted weapon to outbid Shanks and befriended the stallion in an attempt to get him to understand they weren’t evil. This lead to Nephenee to ascend as well and lead to a series of events that brought back just about everyone back to Ponyville in order to confront and save Ponyville.

Despite thinking her adventures through, Nozomi ended up in Valkunthia, a transformed world of Crystallis. Here, she ended up embroiled in saving the world from Ramaa, who had thought she was the Goddess of Death Kalki reborn. She aided in saving the world from the Calamity Bahamut and joined other heroes in returning to Crystallis, where it was revealed that one of the Avatars of the Calamity had coirced her into acting and that all of their worlds were being destroyed to create a new Calamity. Together, Nozomi and the other heroes reset their worlds and defeated the Avatar and the Cloud of Darkness.

Key themes: Dreams - a big theme not just for her series, but also for her, as she was a girl constantly chasing something to be as her own thing.

Hope - As a Pretty Cure, she proclaims herself the "Great Power of Hope" and is one of the few Pink-types to push forward no matter how bad things get.

Main Motivation: To help as many people as she can and learn more about being herself and not defined by her real self.

Skills: As a human... not much. She's a clumsy fool that never got the chance to sit down and learn much.

As Cure Dream, she has magically enhanced strength, stamina, agility and durability, being able to shrug off powerful attacks, deliver devastating blows and leap sky high. In this form, her main attack is the Shooting Star, where she creates a butterfly-shaped shield and flies into her opponent, letting them absorb the magic and be purified. She also has a Cure Fluret in this form, a rapier-like weapon with a magical energy blade.

Being without her other items or forms, she can't access her abilities from Equestria or Valkuntha.

Item: CureMo, her cellphone-like transformation device

Sample: Here ya go!

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October 2022

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